Code-Held

Blog about Spring, Kotlin, Java, JVM, Clean Code, Continuous Integration and many more topics from my daily work

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For the last year my current project developed several playmode tests in Unity. These tests get executed by our Jenkins as part of our continues integration strategy. But since we started using them we experienced strange randomly failing tests because they reached their timeout.

Previously I only used to have a simple portfolio website at this place. But in my day to day work I figured that I actually get in touch with a lot of awesome technology and daily I discover something interesting that is worth writing about to help others in the same situation. This is what this blog will be about. I’ll share my knowledge, give hints on problems related to programming and operating a modern software and tell my opinion on programming styles and recent debates.

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About Me

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Marcus Held

For the past 10 years I'm working on the JVM with Java and Kotlin, and for the last 6 years with Spring and Hibernate. At grandcentrix I'm leading a team of 8 backend developers specialized in building IoT cloud backends in Azure. My focus is to shape the architecture and improving the code quality of our projects while educating our employees. Previously I worked for Innogames where my main responsibility was the development of a highly scalable backend that was capable of handling millions of players worldwide.

At the age of 12, I had my first experience with programming. At 15 I started working professionally for companies and by 18, prior to finishing school, I founded my first company: Web as Art. I studied computer science at Hochschule Bonn-Rhein-Sieg and live near Cologne with my wife and two sons.

  • (k)lean JPA — Fallstricke und Clean Code mit JPA & Kotlin KKON digital 2021

    150 Kotlin enthusiasts throughout Germany attended the KKON 2021. In my talk I described pitfalls with JPA and how you avoid them in kotlin.

  • Boost Your Development With Proper API Design code.talks 2019

    With 1600 attendees is code.talks the largest developer conference in Germany. Around 400 people listened to my talk where I discussed several aspect of robust software architecture design.

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Rise of Cultures
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What is it?

Rise of Cultures is a simulation game where you guide your civilization through the ages, meet other cultures, conquer continents and built up your cities.

What did I do?

I developed and maintained the backend, which we developed with Java, Spring and Hibernate. When I worked on the project we released it for the first time on the US market to test early retention KPIs.

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Sunrise Village
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What is it?

Sunrise Village was a character driven simulation game in which the player built up a village and explored the world with his character. The game featured a rich exploration of the world and an extensive production simulation.

What did I do?

I developed and designed the server from the early days of production with Java, C#, Spring, Hibernate, RabbitMQ and .NET Core. One of the main features of the backend was a .NET Core application that used the same business logic as our client. The backend was capable to simulate multiple players moving on the same map.

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Gates of Epica
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What is it?

Gates of Epica was an action RPG developed with the Unreal Engine 4 for iOS and Android. In the game the player fought for loot and glory in more then 600 hand-crafted missions and joined glorious multiplayer boss fights where many players fought a boss for days.

What did I do?

My responsibility was the development of the backend and game logic. We used Java with Spring Boot, postgreSQL and hibernate.

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Legends of Honor
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What is it?

Legends of Honor is a massive multiplayer online strategy browser game. In the game you take control over a medieval kingdom and move through the world with your army in real time.

What did I do?

When the project was started I joined it right away as the first backend developer. In this role I had the technical responsibility to design the server architecture and lead a team of 10 backend developers until the launch of the project.

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Shadow Kings
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What is it?

As a successor of Goodgame Empire it was planned to target a more casual audience with a similar gameplay. Shadow Kings got released on PC, iOS and Android.

What did I do?

I took over the project in the last months of its existence as the first backend developer. In this time it was my responsibility to lead a team of 6 backend developers and to fork off the server from its origins in Goodgame Empire.

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Goodgame Empire
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What is it?

Goodgame Empire is a massive multiplayer browsergame with more than 70 million registered players. As a player you build up your castle to rule over four different kingdoms.

What did I do?

I started working on Empire 2014 and was one of the main backend developers of one of the two feature teams we operated. In this project we operated a Java based server which handled thousands of concurrent users with a high amount of requests per minute.

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